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Massiv Assetto Corsa Evo-patch: nya banor, bilar, spelformer osv.

----- Changelog - Version 0.2 ----- General - added Circuit Of The Americas - GP and National layouts - added Donington Park Circuit - GP and National layouts - added Alfa Romeo 75 Turbo Evoluzione - added Alfa Romeo Giulia Sprint GTA - added LotusExige

Sammanhang: ... - fixed AI cars being teleported to pit at the end of the session - fixed a bug where the AI could be dragged into the pit exit zones - fixed offset bug on pitlane spline, causing AI drivers to not center the pitlane - AI drivers have improved wall awareness in pitlanes now - AI cars will not ignore cars standing (i.e. on the grid) - fixed cooldown for AI behind player - pitlane spline exits are now merged into the ideal line at runtime, reducing violent steering - pitlane spline entries are now forked from the ideal line at runtime, reducing violent steering - increased precision especially for the tendency to cut corners - updated all car and track base information and finetuning - fix for immobilized AI cars when restarting session - fixed AI cars taking too long at the race start - fixed AI cars braking too late for the pit entry - fixed AI cars revving through pitstops - improved AI race start behaviour - improved braking calculation Graphics [Graphics] Enhancements: - retuned all current weather settings for all tracks, resulting in a less foggy overall look, better horizons, and dawns - tree material enhancements - mirrors rendering now shows opponents shadow decals - car dirt effects enabled - Fuji visual updates - Brands Hatch visual updates - Suzuka visual updates - Mt Panorama visual updates - tweaked visual ride height of several cars - adjusted VW Golf 8 rim offsets - global VRAM optimization - updated Ferrari 296 GTB and Audi RS 3 dash display - adjusted simple car mirror capture areas - light stage now auto-opens popup lights - wiper vignette effect is now a gradual effect per rain intensity - enhanced Filmic AA options - improves visuals for objects with sky backgrounds, such as trees and wires - texture streaming priority (to prioritize certain environment textures - such as Fuji mountain to always load first) - sun shadowing on directional shadows and smooth fog-based volumetric booster - auto-disabling of mirror in multi mode now respects which side the driver is on (with centre-positioned driver no mirror is disabled by default) - vsync now ignores the gameplay frame limiter - switching to VR or triple screen mode no longer disables DLSS - improved shadow culling heuristic at dawn and sunset - removed ideal line from mirror rendering - removed jittering from non-MSAA flimic pass - dash display emissive auto-adjustment to take into consideration overcast - column-mounted shifter paddles hidden when the steering wheel is hidden - tweaked visual tyre flex effect [Graphics] VR: - VR: added VR TV camera set - VR: mirror capture mode now defaults to "dynamic" in VR - VR: runtime changes of video settings - VR: enhanced reflections - VR: added DLSS - VR: new grass type (global) - VR: fixed black glitch at horizon - VR: idle-screensaver sequence disabled in VR [Graphics] Triple Rendering: - triple: fixed clustering issues caused by the addition of the "mono view on triple" feature - triple: added DLSS capabilities - triple: reworked world matrix calculations to resolve positional issues - triple: fixed volumetrics day-night transition - triple: fixed shadows popping - triple: fixed marshall animation - triple: fixed black glitch at horizon [Graphics] Optimizations: - optimize z-prepass - optimize mirrors and cubemap rendering - optimize loading times - reduced VRAM usage after loading - optimized global illumination memory footprint - optimized tiled culling - UI platform and VRAM usage optimizations - main menu UI textures are now compressed and sometimes shrunk, 10x texture memory save - dash display textures now compressed, approximately 50% texture memory save [Graphics] Fixes: - fix for diagonal line on the UI pages in VR and triples - fix for marshals occasionally becoming frozen - fixed blurred shader functions (tyre, rim, disc) not working in reverse - fixes stuttering during gameplay - fixed undercar fake shadow disappearing above a certain number of opponents - fixed previous car's reflection image visible on disabled mirror - fixed dancing clouds issue - fixed sss denoise unshadowing factor - fixed hero shadow resolution with experimental shadow - fixed replay shadow for focused car - fix rims jittering with DLSS - fix for dynamic thumbnail inconsistency depending on sky type in source showroom scene - car and windshield dirt and damage states are reset on return to pits - bodywork dirt resets only on session restart - fixed for internal raindrops going sideways on rear windows - TV cameras movement is now paused when the game or the replay are paused - fixed AMD glitches - improve shadow of drivable internal cameras Audio - fixed ABS indicator sound on the Lancia - restored the old default audio device when the audio has fallback on another device - removed ramp volumes on audio changing options - improved backfire logic - general fixes on volume and distance - bodywork muted when teleport - fading on scene loaded and player teleport - new sounds for Lancia Delta HF Integrale EVO II - doppler effect for some audio events - increased volume distance for turbo sound on exterior cameras - better distance scale and audio positioning for opponents - opponent volume for turbo and backfire...

Omnämnda platser: Fuji, Custom Grid, Lambo. Omnämnda personer: Race Weekend UI, Giulia Sprint GTA, Lancia Delta.

fz.se - https://www.fz.se/ny...former-osv - 10420 - Datum: 2025-05-08 13:18. - Leta efter artikeln på Archive.today »

Fysiska knappar på väg tillbaka i Volkswagens bilar

"We will never, ever make this mistake again" Fysiska knappar i bilar är trevligt. Då kan man oftast utan att släppa blicken från vägen känna sig fram och trycka på det man nu vill trycka på. Flera

Sammanhang: ...We will never, ever make this mistake anymore. On the steering wheel, we will have physical buttons. No guessing anymore. There's feedback, it's real, and people love this. ...

Omnämnda platser: Volkswagens. Omnämnda personer: Andreas Mindt.

feber.se - https://feber.se/bil...edium=feed - 1586 - Datum: 2025-03-10 12:17. - Leta efter artikeln på Archive.today »

BMW: Stora skärmar distraherar föraren

Bigger isn’t always better Nyligen visade BMW upp sitt nya Panoramic iDrive-system där en smal skärm längst med vindrutans nederkant visar olika saker som kan vara till nytta för den som kör. Det här

Sammanhang: ...Making it bigger and bigger is not the right thing. BMW is connecting you to the steering wheel and the steering wheel is connected to the vehicle and the vehicle is connected to the road, and this is the kind of thing you expect from a BMW." ...

Omnämnda personer: Frank Weber.

feber.se - https://feber.se/bil...edium=feed - 1496 - Datum: 2025-01-28 16:17. - Leta efter artikeln på Archive.today »

Nacon visar tillbehör till Nintendo Switch 2

Om man vill köra racing på Nintendos kommande konsol Förra veckan fick vi oss en första titt på Nintendo Switch 2 och nu har Nacon även presenterat lite olika tillbehör till den kommande spelkonsolen. Två av Nacons kommande

Sammanhang: ...Två av Nacons kommande tillbehör till Nintendo Switch 2 är utvecklade för att använda tillsammans med olika racingspel på konsolen. Här ovanför syns "Folding Steering Wheel for Joy-Con Controllers Nintendo Switch 2", en ihopfällbar konstruktion som med hjälp av två Joy-Con-kontroller fungerar som en bilratt. ...

Omnämnda platser: Nintendos. Omnämnda personer: Steering Wheel.

feber.se - https://feber.se/spe...edium=feed - 1252 - Datum: 2025-01-21 09:17. - Leta efter artikeln på Archive.today »