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Massiv Assetto Corsa Evo-patch: nya banor, bilar, spelformer osv.

----- Changelog - Version 0.2 ----- General - added Circuit Of The Americas - GP and National layouts - added Donington Park Circuit - GP and National layouts - added Alfa Romeo 75 Turbo Evoluzione - added Alfa Romeo Giulia Sprint GTA - added LotusExige

Sammanhang: ... - fixed AI cars being teleported to pit at the end of the session - fixed a bug where the AI could be dragged into the pit exit zones - fixed offset bug on pitlane spline, causing AI drivers to not center the pitlane - AI drivers have improved wall awareness in pitlanes now - AI cars will not ignore cars standing (i.e. on the grid) - fixed cooldown for AI behind player - pitlane spline exits are now merged into the ideal line at runtime, reducing violent steering - pitlane spline entries are now forked from the ideal line at runtime, reducing violent steering - increased precision especially for the tendency to cut corners - updated all car and track base information and finetuning - fix for immobilized AI cars when restarting session - fixed AI cars taking too long at the race start - fixed AI cars braking too late for the pit entry - fixed AI cars revving through pitstops - improved AI race start behaviour - improved braking calculation Graphics [Graphics] Enhancements: - retuned all current weather settings for all tracks, resulting in a less foggy overall look, better horizons, and dawns - tree material enhancements - mirrors rendering now shows opponents shadow decals - car dirt effects enabled - Fuji visual updates - Brands Hatch visual updates - Suzuka visual updates - Mt Panorama visual updates - tweaked visual ride height of several cars - adjusted VW Golf 8 rim offsets - global VRAM optimization - updated Ferrari 296 GTB and Audi RS 3 dash display - adjusted simple car mirror capture areas - light stage now auto-opens popup lights - wiper vignette effect is now a gradual effect per rain intensity - enhanced Filmic AA options - improves visuals for objects with sky backgrounds, such as trees and wires - texture streaming priority (to prioritize certain environment textures - such as Fuji mountain to always load first) - sun shadowing on directional shadows and smooth fog-based volumetric booster - auto-disabling of mirror in multi mode now respects which side the driver is on (with centre-positioned driver no mirror is disabled by default) - vsync now ignores the gameplay frame limiter - switching to VR or triple screen mode no longer disables DLSS - improved shadow culling heuristic at dawn and sunset - removed ideal line from mirror rendering - removed jittering from non-MSAA flimic pass - dash display emissive auto-adjustment to take into consideration overcast - column-mounted shifter paddles hidden when the steering wheel is hidden - tweaked visual tyre flex effect [Graphics] VR: - VR: added VR TV camera set - VR: mirror capture mode now defaults to "dynamic" in VR - VR: runtime changes of video settings - VR: enhanced reflections - VR: added DLSS - VR: new grass type (global) - VR: fixed black glitch at horizon - VR: idle-screensaver sequence disabled in VR [Graphics] Triple Rendering: - triple: fixed clustering issues caused by the addition of the "mono view on triple" feature - triple: added DLSS capabilities - triple: reworked world matrix calculations to resolve positional issues - triple: fixed volumetrics day-night transition - triple: fixed shadows popping - triple: fixed marshall animation - triple: fixed black glitch at horizon [Graphics] Optimizations: - optimize z-prepass - optimize mirrors and cubemap rendering - optimize loading times - reduced VRAM usage after loading - optimized global illumination memory footprint - optimized tiled culling - UI platform and VRAM usage optimizations - main menu UI textures are now compressed and sometimes shrunk, 10x texture memory save - dash display textures now compressed, approximately 50% texture memory save [Graphics] Fixes: - fix for diagonal line on the UI pages in VR and triples - fix for marshals occasionally becoming frozen - fixed blurred shader functions (tyre, rim, disc) not working in reverse - fixes stuttering during gameplay - fixed undercar fake shadow disappearing above a certain number of opponents - fixed previous car's reflection image visible on disabled mirror - fixed dancing clouds issue - fixed sss denoise unshadowing factor - fixed hero shadow resolution with experimental shadow - fixed replay shadow for focused car - fix rims jittering with DLSS - fix for dynamic thumbnail inconsistency depending on sky type in source showroom scene - car and windshield dirt and damage states are reset on return to pits - bodywork dirt resets only on session restart - fixed for internal raindrops going sideways on rear windows - TV cameras movement is now paused when the game or the replay are paused - fixed AMD glitches - improve shadow of drivable internal cameras Audio - fixed ABS indicator sound on the Lancia - restored the old default audio device when the audio has fallback on another device - removed ramp volumes on audio changing options - improved backfire logic - general fixes on volume and distance - bodywork muted when teleport - fading on scene loaded and player teleport - new sounds for Lancia Delta HF Integrale EVO II - doppler effect for some audio events - increased volume distance for turbo sound on exterior cameras - better distance scale and audio positioning for opponents - opponent volume for turbo and backfire...

Omnämnda platser: Fuji, Custom Grid, Lambo. Omnämnda personer: Race Weekend UI, Giulia Sprint GTA, Lancia Delta.

fz.se - https://www.fz.se/ny...former-osv - 10420 - Datum: 2025-05-08 13:18. - Leta efter artikeln på Archive.today »

Tidiga Assetto Corsa Evo släppt – ny högklassig racing från Italien?

Early access-versionen av den hett efterlängtade racingsimmen Assetto Corsa Evo är nu släppt på Steam. Priset är 32 euro januari ut, sen kommer spelet kosta 40 euro. Evo är tredje spelet i serien, som vunnit många simracing-älskares hjärtan med många bilar

Sammanhang: ...När testversionen nu släpps ingår fem banor (Laguna Seca, Bathurst, Brands Hatch, Suzuka, Imola) och ett 20-tal bilar (bl.a. Mercedes-AMG GT2, VW Golf GTI, Porsche 911 (992), Ferrari 488), och fler kommer läggas till under utvecklingen. ...

Omnämnda platser: Tyskland, Brands Hatch, Steam. Omnämnda personer: Assetto Corsa, euro januari, Geforce RTX.

fz.se - https://www.fz.se/ny...an-italien - 1384 - Datum: 2025-01-16 19:17. - Leta efter artikeln på Archive.today »

Bergström tog poäng efter sitt bästa race i F4-mästerskapet

Joel Bergström, tog sina första poäng när det brittiska Formel 4-mästerskapet kördes i Brands Hatch under helgen. 17-åringen från Piteå blev tia i ett av racen vilket är hans bästa placering hittills.

Sammanhang: ...Joel Bergström, tog sina första poäng när det brittiska Formel 4-mästerskapet kördes i Brands Hatch under helgen. 17-åringen från Piteå blev tia i ett av racen vilket är hans bästa placering hittills....

Omnämnda platser: Piteå, Brands Hatch. Omnämnda personer: Joel Bergström.

pt.se - https://www.pt.se/sp...t/l7yn568l - 200 - Datum: 2024-05-13 11:18. - Leta efter artikeln på Archive.today »

Forza Motorsports installationsstorlek har bantats rejält

Turn 10 fortsätter finslipa senaste Forza Motorsport, och i en nysläppt patch (update 7.0) har man lyckats banta installationsstorleken markant. Xbox Series-versionerna krymper med 25 GB och pc-utgåvan med 29 GB. Alla sprängfyllda lagringsenheter säger tack.

Sammanhang: ...En annan trevlig nyhet är att den brittiska racingbanan Brands Hatch lagts till. Tidigare i år lades även Nürburgring Nordschleife till, båda utan kostnad. I övrigt ingår en redig skvätt buggfixar och förändringar, lite multiplayer-nyheter med mera. ...

Omnämnda platser: Brands Hatch. Omnämnda personer: Nürburgring Nordschleife.

fz.se - https://www.fz.se/ny...ats-rejalt - 555 - Datum: 2024-04-09 20:17. - Leta efter artikeln på Archive.today »