Resultat 1 - 6 av 6
Massiv Assetto Corsa Evo-patch: nya banor, bilar, spelformer osv.
----- Changelog - Version 0.2 ----- General - added Circuit Of The Americas - GP and National layouts - added Donington Park Circuit - GP and National layouts - added Alfa Romeo 75 Turbo Evoluzione - added Alfa Romeo Giulia Sprint GTA - added LotusExigeSammanhang: ... - fixed AI cars being teleported to pit at the end of the session - fixed a bug where the AI could be dragged into the pit exit zones - fixed offset bug on pitlane spline, causing AI drivers to not center the pitlane - AI drivers have improved wall awareness in pitlanes now - AI cars will not ignore cars standing (i.e. on the grid) - fixed cooldown for AI behind player - pitlane spline exits are now merged into the ideal line at runtime, reducing violent steering - pitlane spline entries are now forked from the ideal line at runtime, reducing violent steering - increased precision especially for the tendency to cut corners - updated all car and track base information and finetuning - fix for immobilized AI cars when restarting session - fixed AI cars taking too long at the race start - fixed AI cars braking too late for the pit entry - fixed AI cars revving through pitstops - improved AI race start behaviour - improved braking calculation Graphics [Graphics] Enhancements: - retuned all current weather settings for all tracks, resulting in a less foggy overall look, better horizons, and dawns - tree material enhancements - mirrors rendering now shows opponents shadow decals - car dirt effects enabled - Fuji visual updates - Brands Hatch visual updates - Suzuka visual updates - Mt Panorama visual updates - tweaked visual ride height of several cars - adjusted VW Golf 8 rim offsets - global VRAM optimization - updated Ferrari 296 GTB and Audi RS 3 dash display - adjusted simple car mirror capture areas - light stage now auto-opens popup lights - wiper vignette effect is now a gradual effect per rain intensity - enhanced Filmic AA options - improves visuals for objects with sky backgrounds, such as trees and wires - texture streaming priority (to prioritize certain environment textures - such as Fuji mountain to always load first) - sun shadowing on directional shadows and smooth fog-based volumetric booster - auto-disabling of mirror in multi mode now respects which side the driver is on (with centre-positioned driver no mirror is disabled by default) - vsync now ignores the gameplay frame limiter - switching to VR or triple screen mode no longer disables DLSS - improved shadow culling heuristic at dawn and sunset - removed ideal line from mirror rendering - removed jittering from non-MSAA flimic pass - dash display emissive auto-adjustment to take into consideration overcast - column-mounted shifter paddles hidden when the steering wheel is hidden - tweaked visual tyre flex effect [Graphics] VR: - VR: added VR TV camera set - VR: mirror capture mode now defaults to "dynamic" in VR - VR: runtime changes of video settings - VR: enhanced reflections - VR: added DLSS - VR: new grass type (global) - VR: fixed black glitch at horizon - VR: idle-screensaver sequence disabled in VR [Graphics] Triple Rendering: - triple: fixed clustering issues caused by the addition of the "mono view on triple" feature - triple: added DLSS capabilities - triple: reworked world matrix calculations to resolve positional issues - triple: fixed volumetrics day-night transition - triple: fixed shadows popping - triple: fixed marshall animation - triple: fixed black glitch at horizon [Graphics] Optimizations: - optimize z-prepass - optimize mirrors and cubemap rendering - optimize loading times - reduced VRAM usage after loading - optimized global illumination memory footprint - optimized tiled culling - UI platform and VRAM usage optimizations - main menu UI textures are now compressed and sometimes shrunk, 10x texture memory save - dash display textures now compressed, approximately 50% texture memory save [Graphics] Fixes: - fix for diagonal line on the UI pages in VR and triples - fix for marshals occasionally becoming frozen - fixed blurred shader functions (tyre, rim, disc) not working in reverse - fixes stuttering during gameplay - fixed undercar fake shadow disappearing above a certain number of opponents - fixed previous car's reflection image visible on disabled mirror - fixed dancing clouds issue - fixed sss denoise unshadowing factor - fixed hero shadow resolution with experimental shadow - fixed replay shadow for focused car - fix rims jittering with DLSS - fix for dynamic thumbnail inconsistency depending on sky type in source showroom scene - car and windshield dirt and damage states are reset on return to pits - bodywork dirt resets only on session restart - fixed for internal raindrops going sideways on rear windows - TV cameras movement is now paused when the game or the replay are paused - fixed AMD glitches - improve shadow of drivable internal cameras Audio - fixed ABS indicator sound on the Lancia - restored the old default audio device when the audio has fallback on another device - removed ramp volumes on audio changing options - improved backfire logic - general fixes on volume and distance - bodywork muted when teleport - fading on scene loaded and player teleport - new sounds for Lancia Delta HF Integrale EVO II - doppler effect for some audio events - increased volume distance for turbo sound on exterior cameras - better distance scale and audio positioning for opponents - opponent volume for turbo and backfire...
Omnämnda platser: Fuji, Custom Grid, Lambo. Omnämnda personer: Race Weekend UI, Giulia Sprint GTA, Lancia Delta.
Rykte: CoD 2026 görs till nästa Xbox-konsol
Det har dykt upp intressanta rykten (notera det: rykten) om 2026 års Call of Duty. X-kontot TheGhostOfHope, som presenterar sig själv som CoD-läckare, menar att det får undertiteln Modern Warfare 4 och att det skippar "old gen" (vilket bör vara PS4 och XboxSammanhang: ...Det sägs att spelmotorn ses över för att komma tillrätta med "visual clutter" i Modern Warfare 2. Gränssnittet ändras så att det mer liknar äldre spel. Ett Warzone 3 hänger på hur det går för Verdansk, alltså den första Warzone-kartan som nu är på väg tillbaka till Warzone 2. ...
Omnämnda personer: Dev Kits, Xbox One, Xbox Prime.
Pokémon Go-utvecklaren Niantic sägs vilja sälja sin spelverksamhet
Niantic har tjänat hiskeliga summor på framför allt Pokémon Go, men trots det verkar det som att de håller på att sälja hela sin spelverksamhet. Uppgifterna kommer från Bloomberg, som rapporterar att de nu håller på att färdigställa affären och att köpetkanSammanhang: ...När de inte sysslar med spel bygger de bland annat AR-lösningar och jobbar med ett system de kallar för Visual Positioning System, som kan slå fast positionen för en användares enhet på riktiga platser, för användning med permanent AR-innehåll....
Omnämnda platser: Mellanöstern, Bloomberg, Visual Positioning. Omnämnda personer: Pokémon Go, Pikmin Bloom, Savvy Games.
Hitman 3 VR: Reloaded – lönnmörda med dubbla pistoler
Den gamle lönnmördaren Agent 47 sadlar om och dräper i virtual reality. Detta i Hitman 3 VR: Reloaded, en Meta Quest 3-exklusiv omtolkning av spelserien. 47:an kommer kunna skjuta med två pistoler samtidigt (första gången i seriens historia). Vi lovas ocksåSammanhang: ...A brand new cel-shaded art-style: See Agent 47 in a whole new light with a stunning new cel-shaded visual style. Enhanced Interactivity: Experience a new level of realism with interactive environments that respond to every action. ...
Omnämnda platser: HITMAN, Zombieland, Hitman. Omnämnda personer: Meta Quest, with speed.
Starfield patchat: DLSS-stöd och insta-mättnad
Starfield har fått en ny uppdatering. Med den kommer officiellt stöd för DLSS, Nvidias uppskalningsteknik som på mjukvaruväg snyggar till utseendet utan att nödvändigtvis kväva frameraten. Stödet har betatestats en tid, men i patch 1.8.86 är det officielltSammanhang: ...Addressed a number of minor visual issues related to lighting, shadows, terrain, and vegetation. PC: Addressed additional visual issues related to DLSS. ...
Omnämnda platser: Starfield, Andreja, Moves. Omnämnda personer: Grav Jumping, Money Can Buy, Quests All.
Starship Troopers: Terran Command vinner TIGA-priset för bästa strategispel
Strategispelet baserat på filmen och boken Starship Troopers har vunnit TIGA-priset för bästa strategispel. Priset är kanske inte det största då TIGA främst riktat mot den brittiska och europeiska spelmarknaden. Men det är ändå kul och se att ett mindre strategispelSammanhang: ...Domarna som bedömde spelet sa följande: Creative, innovative and exciting strategy games; strong visual design; great sound design; excellent game design Undertecknad gav Starship Troopers: Terran Command en 3:a i betyg och tyckte spelet var en solid strategiupplevelse som tyvärr saknade lite rent berättarmässigt. ...
Omnämnda personer: great sound.