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Massiv Assetto Corsa Evo-patch: nya banor, bilar, spelformer osv.
----- Changelog - Version 0.2 ----- General - added Circuit Of The Americas - GP and National layouts - added Donington Park Circuit - GP and National layouts - added Alfa Romeo 75 Turbo Evoluzione - added Alfa Romeo Giulia Sprint GTA - added LotusExigeSammanhang: ... - fixed AI cars being teleported to pit at the end of the session - fixed a bug where the AI could be dragged into the pit exit zones - fixed offset bug on pitlane spline, causing AI drivers to not center the pitlane - AI drivers have improved wall awareness in pitlanes now - AI cars will not ignore cars standing (i.e. on the grid) - fixed cooldown for AI behind player - pitlane spline exits are now merged into the ideal line at runtime, reducing violent steering - pitlane spline entries are now forked from the ideal line at runtime, reducing violent steering - increased precision especially for the tendency to cut corners - updated all car and track base information and finetuning - fix for immobilized AI cars when restarting session - fixed AI cars taking too long at the race start - fixed AI cars braking too late for the pit entry - fixed AI cars revving through pitstops - improved AI race start behaviour - improved braking calculation Graphics [Graphics] Enhancements: - retuned all current weather settings for all tracks, resulting in a less foggy overall look, better horizons, and dawns - tree material enhancements - mirrors rendering now shows opponents shadow decals - car dirt effects enabled - Fuji visual updates - Brands Hatch visual updates - Suzuka visual updates - Mt Panorama visual updates - tweaked visual ride height of several cars - adjusted VW Golf 8 rim offsets - global VRAM optimization - updated Ferrari 296 GTB and Audi RS 3 dash display - adjusted simple car mirror capture areas - light stage now auto-opens popup lights - wiper vignette effect is now a gradual effect per rain intensity - enhanced Filmic AA options - improves visuals for objects with sky backgrounds, such as trees and wires - texture streaming priority (to prioritize certain environment textures - such as Fuji mountain to always load first) - sun shadowing on directional shadows and smooth fog-based volumetric booster - auto-disabling of mirror in multi mode now respects which side the driver is on (with centre-positioned driver no mirror is disabled by default) - vsync now ignores the gameplay frame limiter - switching to VR or triple screen mode no longer disables DLSS - improved shadow culling heuristic at dawn and sunset - removed ideal line from mirror rendering - removed jittering from non-MSAA flimic pass - dash display emissive auto-adjustment to take into consideration overcast - column-mounted shifter paddles hidden when the steering wheel is hidden - tweaked visual tyre flex effect [Graphics] VR: - VR: added VR TV camera set - VR: mirror capture mode now defaults to "dynamic" in VR - VR: runtime changes of video settings - VR: enhanced reflections - VR: added DLSS - VR: new grass type (global) - VR: fixed black glitch at horizon - VR: idle-screensaver sequence disabled in VR [Graphics] Triple Rendering: - triple: fixed clustering issues caused by the addition of the "mono view on triple" feature - triple: added DLSS capabilities - triple: reworked world matrix calculations to resolve positional issues - triple: fixed volumetrics day-night transition - triple: fixed shadows popping - triple: fixed marshall animation - triple: fixed black glitch at horizon [Graphics] Optimizations: - optimize z-prepass - optimize mirrors and cubemap rendering - optimize loading times - reduced VRAM usage after loading - optimized global illumination memory footprint - optimized tiled culling - UI platform and VRAM usage optimizations - main menu UI textures are now compressed and sometimes shrunk, 10x texture memory save - dash display textures now compressed, approximately 50% texture memory save [Graphics] Fixes: - fix for diagonal line on the UI pages in VR and triples - fix for marshals occasionally becoming frozen - fixed blurred shader functions (tyre, rim, disc) not working in reverse - fixes stuttering during gameplay - fixed undercar fake shadow disappearing above a certain number of opponents - fixed previous car's reflection image visible on disabled mirror - fixed dancing clouds issue - fixed sss denoise unshadowing factor - fixed hero shadow resolution with experimental shadow - fixed replay shadow for focused car - fix rims jittering with DLSS - fix for dynamic thumbnail inconsistency depending on sky type in source showroom scene - car and windshield dirt and damage states are reset on return to pits - bodywork dirt resets only on session restart - fixed for internal raindrops going sideways on rear windows - TV cameras movement is now paused when the game or the replay are paused - fixed AMD glitches - improve shadow of drivable internal cameras Audio - fixed ABS indicator sound on the Lancia - restored the old default audio device when the audio has fallback on another device - removed ramp volumes on audio changing options - improved backfire logic - general fixes on volume and distance - bodywork muted when teleport - fading on scene loaded and player teleport - new sounds for Lancia Delta HF Integrale EVO II - doppler effect for some audio events - increased volume distance for turbo sound on exterior cameras - better distance scale and audio positioning for opponents - opponent volume for turbo and backfire...
Omnämnda platser: Fuji, Custom Grid, Lambo. Omnämnda personer: Race Weekend UI, Giulia Sprint GTA, Lancia Delta.
Se samtliga trailers från Future Games Show här
Gamescoms öppningsshow är inte den enda trailerkavalkaden under spelmässan. I natt sändes Future Games Show och bjöd på trailers för en uppsjö olika spel. Det handlade om allt från en nöjespaksbyggare i Mars Attacks-universumet (vid namn Mars Attracts) tillSammanhang: ...Mars Attracts SPINE The Explorator Sid Meier's Civilization VII Narrator Reveal Sid Meier's Civilization VII Firaxis Developer Interview Black Myth: Wukong Croak Monaco 2 Ravenswatch Zero Space Will: Follow the Light Greedfall 2: The Dying World Akimbot Caravan Sandwitch The Four Most Anticipated Fantasy Games Rogue Waters Dwarven Realms Dimensionals DFUSE Bloomtown: A Different Story All On Board Exoborne Faaast Penguin Endzone 2 Sea Power: Naval Combat in the Missile Age Lost Skies Tormenture FGS Spotlight Montage Sid Meier's Civilization VII Gameplay Sid Meier's Civilization VII Firaxis Developer Interview Maui the Shapeshifter Atomfall Worshippers of Cthulhu The Spirit of the Samurai Starship Troopers: Extermination Los Pingheros Indie Elevator Pitch (Projected Dreams, Necro Story, Haunted Paws, SwordAI) Bionic Bay Echoes of Mystralia Nightmare House: Reimagined God Save Birmingham Lost Eidolons: Veil of the Witch Section 13 The Stone of Madness Beyond Galaxyland Play 5 amazing games for free! Sunset Hills Steamworld Heist 2 PVKK Squirrel With A Gun One-Eyed Likho Retrieval Survival Machine Phantom Line Truckful Memoriapolis Behemoth Nikoderiko: The Magical World Light Up Games Montage Wardens Rising Mandragora Post Trauma...
Omnämnda platser: Black Myth, Caravan Sandwitch, Ravenswatch. Omnämnda personer: Zero Space, Elevator Pitch, Mars Attracts.
I Flight Sim 2024 kan du kliva ur planet och vandra runt i världen
Uppladdningen inför Micosoft Flight Simulator 2024 har dragit igång, och projektbossen Jorge Neumann slänger ett par stadiga vedklabbar på hypebrasan. Han avslöjar för PC Gamer att vi kommer kunna kliva ur planet och vandra omkring i världen. Det låter somSammanhang: ...You can literally walk your favorite mountain path to your favorite hut in the mountains. Sit on the lake. See the sunset. It is truly a digital twin you can absorb. Vidare säger han att alla flygplatser "ser mycket bättre ut", och att man lagt till alla oljeriggar och fyrar, och alla (ja alla) fartyg tack vare deras transpondrar. ...
Omnämnda platser: Earth, Stockholm.
Insomniac Games firar 30 år
Insomniac Games grundades 1994 av Ted Price. Detta innebär att företaget idag firar hela 30 år som spelstudio. Under åren har de jobbat med en rad olika spel till olika plattformar. De mest kända spelserierna har varit de Playstation-exklusiva Ratchet & ClankSammanhang: ...Men de har även jobbat tillsammans med Microsoftoch släppte (enligt undertecknad) det underskattade Sunset Overdrive. Vi gratulerar Insomniac och hoppas de ska fortsätta leverera bra spel i framtiden. Just nu vet vi att de jobbar på ett Wolverine-spel som ska släppas till Playstation 5....