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Massiv Assetto Corsa Evo-patch: nya banor, bilar, spelformer osv.

----- Changelog - Version 0.2 ----- General - added Circuit Of The Americas - GP and National layouts - added Donington Park Circuit - GP and National layouts - added Alfa Romeo 75 Turbo Evoluzione - added Alfa Romeo Giulia Sprint GTA - added LotusExige

Sammanhang: ... - fixed AI cars being teleported to pit at the end of the session - fixed a bug where the AI could be dragged into the pit exit zones - fixed offset bug on pitlane spline, causing AI drivers to not center the pitlane - AI drivers have improved wall awareness in pitlanes now - AI cars will not ignore cars standing (i.e. on the grid) - fixed cooldown for AI behind player - pitlane spline exits are now merged into the ideal line at runtime, reducing violent steering - pitlane spline entries are now forked from the ideal line at runtime, reducing violent steering - increased precision especially for the tendency to cut corners - updated all car and track base information and finetuning - fix for immobilized AI cars when restarting session - fixed AI cars taking too long at the race start - fixed AI cars braking too late for the pit entry - fixed AI cars revving through pitstops - improved AI race start behaviour - improved braking calculation Graphics [Graphics] Enhancements: - retuned all current weather settings for all tracks, resulting in a less foggy overall look, better horizons, and dawns - tree material enhancements - mirrors rendering now shows opponents shadow decals - car dirt effects enabled - Fuji visual updates - Brands Hatch visual updates - Suzuka visual updates - Mt Panorama visual updates - tweaked visual ride height of several cars - adjusted VW Golf 8 rim offsets - global VRAM optimization - updated Ferrari 296 GTB and Audi RS 3 dash display - adjusted simple car mirror capture areas - light stage now auto-opens popup lights - wiper vignette effect is now a gradual effect per rain intensity - enhanced Filmic AA options - improves visuals for objects with sky backgrounds, such as trees and wires - texture streaming priority (to prioritize certain environment textures - such as Fuji mountain to always load first) - sun shadowing on directional shadows and smooth fog-based volumetric booster - auto-disabling of mirror in multi mode now respects which side the driver is on (with centre-positioned driver no mirror is disabled by default) - vsync now ignores the gameplay frame limiter - switching to VR or triple screen mode no longer disables DLSS - improved shadow culling heuristic at dawn and sunset - removed ideal line from mirror rendering - removed jittering from non-MSAA flimic pass - dash display emissive auto-adjustment to take into consideration overcast - column-mounted shifter paddles hidden when the steering wheel is hidden - tweaked visual tyre flex effect [Graphics] VR: - VR: added VR TV camera set - VR: mirror capture mode now defaults to "dynamic" in VR - VR: runtime changes of video settings - VR: enhanced reflections - VR: added DLSS - VR: new grass type (global) - VR: fixed black glitch at horizon - VR: idle-screensaver sequence disabled in VR [Graphics] Triple Rendering: - triple: fixed clustering issues caused by the addition of the "mono view on triple" feature - triple: added DLSS capabilities - triple: reworked world matrix calculations to resolve positional issues - triple: fixed volumetrics day-night transition - triple: fixed shadows popping - triple: fixed marshall animation - triple: fixed black glitch at horizon [Graphics] Optimizations: - optimize z-prepass - optimize mirrors and cubemap rendering - optimize loading times - reduced VRAM usage after loading - optimized global illumination memory footprint - optimized tiled culling - UI platform and VRAM usage optimizations - main menu UI textures are now compressed and sometimes shrunk, 10x texture memory save - dash display textures now compressed, approximately 50% texture memory save [Graphics] Fixes: - fix for diagonal line on the UI pages in VR and triples - fix for marshals occasionally becoming frozen - fixed blurred shader functions (tyre, rim, disc) not working in reverse - fixes stuttering during gameplay - fixed undercar fake shadow disappearing above a certain number of opponents - fixed previous car's reflection image visible on disabled mirror - fixed dancing clouds issue - fixed sss denoise unshadowing factor - fixed hero shadow resolution with experimental shadow - fixed replay shadow for focused car - fix rims jittering with DLSS - fix for dynamic thumbnail inconsistency depending on sky type in source showroom scene - car and windshield dirt and damage states are reset on return to pits - bodywork dirt resets only on session restart - fixed for internal raindrops going sideways on rear windows - TV cameras movement is now paused when the game or the replay are paused - fixed AMD glitches - improve shadow of drivable internal cameras Audio - fixed ABS indicator sound on the Lancia - restored the old default audio device when the audio has fallback on another device - removed ramp volumes on audio changing options - improved backfire logic - general fixes on volume and distance - bodywork muted when teleport - fading on scene loaded and player teleport - new sounds for Lancia Delta HF Integrale EVO II - doppler effect for some audio events - increased volume distance for turbo sound on exterior cameras - better distance scale and audio positioning for opponents - opponent volume for turbo and backfire...

Omnämnda platser: Fuji, Custom Grid, Lambo. Omnämnda personer: Race Weekend UI, Giulia Sprint GTA, Lancia Delta.

fz.se - https://www.fz.se/ny...former-osv - 10420 - Datum: 2025-05-08 13:18. - Leta efter artikeln på Archive.today »

Switch 2:s prislapp "lämplig", säger Nintendo-chefen Bowser

Det är inte bara i Sverige som priserna på Switch 2 diskuteras. Också nordamerikanerna har reagerat på riktpriserna, som i grovt räknat är 50 procent högre än för Switch i USA och Kanada. När den nordamerikanska Nintendo-chefen Doug Bowser pratar prisermed

Sammanhang: ..."As we look at Nintendo Switch 2 and you think about the feature sets that I talked about ... we believe that the pricing is appropriate for the value of the machine and the gameplay experience overall. För folk som inte kommer ha råd med Switch 2 hänvisar Bowser till gamla Switch. We recognize there are some people that may not be able to afford [the Switch 2's] price point. ...

Omnämnda platser: Japan, USA, Kanada. Omnämnda personer: Doug Bowser.

fz.se - https://www.fz.se/ny...fen-bowser - 1392 - Datum: 2025-04-09 16:17. - Leta efter artikeln på Archive.today »

Analytiker: PS5 kommer sälja mer än Switch 2 i USA i år

Uppföljaren till Nintendo Switch har ännu inget releasedatum. Trots det vågar sig analysföretaget Circanas expert Mat Piscatella på att spå hur Switch 2 kommer sälja. Han tror att 4,3 miljoner Switch 2-konsoler går åt i USA under 2025 (förutsatt att densläpps

Sammanhang: ...And units sold will, of course, be dependent upon manufacturing capabilities and will. I still expect PlayStation 5 to rank 1st in overall hardware units sold in the US during the year. Som jämförelse såldes original-Switch i omkring 4,88 miljoner ex under releaseåret 2017. ...

Omnämnda platser: Switch, USA.

fz.se - https://www.fz.se/ny...i-usa-i-ar - 1758 - Datum: 2025-01-09 16:17. - Leta efter artikeln på Archive.today »

Analytiker: PS5 säljer mer än Switch 2 i USA i år

Uppföljaren till Nintendo Switch har ännu inget releasedatum. Trots det vågar sig analysföretaget Circanas expert Mat Piscatella på att spå hur Switch 2 kommer sälja. Han tror att 4,3 miljoner Switch 2-konsoler går åt i USA under 2025 (förutsatt att densläpps

Sammanhang: ...And units sold will, of course, be dependent upon manufacturing capabilities and will. I still expect PlayStation 5 to rank 1st in overall hardware units sold in the US during the year. Som jämförelse såldes original-Switch i omkring 4,88 miljoner ex under releaseåret 2017. ...

Omnämnda platser: Switch, USA.

fz.se - https://www.fz.se/ny...i-usa-i-ar - 1758 - Datum: 2025-01-09 15:17. - Leta efter artikeln på Archive.today »

Baldur's Gate 3 får moddstöd i veckan

Dryga halvåret har gått sedan förra Baldur's Gate 3-uppdatering, men inom kort är det dags igen. Patch 7 släpps till pc den här veckan, berättar Larians starke man Swen Vincke (iförd rustning, eftersom varför inte?) på X. Det blir en biffig patch som redan

Sammanhang: ...This revamp comes alongside many other improvements and polishes to improve the overall split screen experience. Till konsol och Mac får vi fortsätta vänta ett tag, säger Vincke men antyder att det inte ska dröja så mycket längre....

Omnämnda platser: Brand. Omnämnda personer: Mod Manager, Swen Vincke.

fz.se - https://www.fz.se/ny...d-i-veckan - 1112 - Datum: 2024-09-02 15:17. - Leta efter artikeln på Archive.today »

Prison Architect 2 försenas ytterligare och kommer nu släppas i september

Paradox meddelar att deras kommande fängelsesimulator Prison Architect 2 kommer försenas ytterligare. Enligt deras nyhetssida så ska all certifiering vara klar, men spelet har minnesluckor och presterar som det ska på plattformar med lägre prestanda. Så här

Sammanhang: ...Once the issues were identified, we started working on improving Prison Architect 2’s memory usage to mitigate the situation. Overall, the work has been successful, and we have reached a satisfactory level of performance on lower specs. ...

Omnämnda personer: Prison Architect.

fz.se - https://www.fz.se/ny...-september - 1526 - Datum: 2024-04-20 14:17. - Leta efter artikeln på Archive.today »