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Metal Gear Solid Delta: Snake Eater försenar det nya multiplayerläget Fox hunt
Remaken av Metal Gear Solid 3 är bara några veckor bort, men det verkar som om vi får vänta lite längre på det nya multiplayerläget Fox Hunt. Metal Gear Solid Dela: Snake Eater kommer nämligen inte levereras med det utlovade multiplayerläget på releasedagen.Sammanhang: ...I juni så sa utvecklarna så här om Fox Hunt: "When we say Metal Gear multiplayer, many fans will probably think of Metal Gear Online, but Fox Hunt will be its own new type of mode. We very much appreciate all the long-time fans of MGO who have always wanted to see it make a comeback, but the landscape of multiplayer games has changed a lot since MGO. ...
Omnämnda personer: Fox Hunt, Metal Gear Solid, Metal Gear Online.
Metal Gear Solid Delta: Snake Eater försenare det nya multiplayerläget Fox hunt
Remaken av Metal Gear Solid 3 är bara några veckor bort, men det verkar som om vi får vänta lite längre på det nya multiplayerläget Fox Hunt. Metal Gear Solid Dela: Snake Eater kommer nämligen inte levereras med det utlovade multiplayerläget på releasedagen.Sammanhang: ...I juni så sa utvecklarna så här om Fox Hunt: "When we say Metal Gear multiplayer, many fans will probably think of Metal Gear Online, but Fox Hunt will be its own new type of mode. We very much appreciate all the long-time fans of MGO who have always wanted to see it make a comeback, but the landscape of multiplayer games has changed a lot since MGO. ...
Omnämnda personer: Metal Gear Online, Metal Gear Solid, Xbox Series.
Wuchang: Fallen Feathers
Jag tycker marknaden börjar närma sig en mättnad för Soulslike-spel. Förutom Fromsoftwares gotiska och svåra skapelser finns det även bra och mindre kopior av genren. Det är en svår balans med dessa spel som nästan bara bemästras av just Fromsoftware. SpelenSammanhang: ...Wuchang: Fallen Feathers är i grunden ett Soulslike-spel som lånat saker från andra titlar som Wo Long: Fallen Dynasty och Team Ninjas Nioh. Namnet Wuchang kommer från spelets hjältinna och allt utspelar sig i en alternativ version av medeltida Kina. ...
Omnämnda platser: Kinas, Kina, Sverige. Omnämnda personer: Wo Long, Dynasty Warrior, Xbox Series.
Blizzard avslutar all support för Warcraft Rumble Archlight
Mobilspelet (släpptes även på PC) Warcraft Rumble Archlight tog väl inte direkt världen med storm när det släpptes. Undertecknad här på FZ gick in med öppna sinnen men var väldigt kritisk efter beta-testet. Blizzard meddelade i veckan att de avslutar speletSammanhang: ..."Warcraft Rumble began development nine years ago as a love letter to Azeroth and launched back in 2023, reflecting input from enthusiastic players around the globe and the effort of a passionate team—some of whom continue to support Rumble or other Blizzard games, and some we’ve had to sadly part ways with," "Since launch, Rumble has struggled to find its footing relative to our ambition for its long-term success, and for some time now the team has been listening to player feedback, refocusing in certain areas, and exploring different options. ...
Omnämnda personer: Warcraft Rumble, ways with, Blizzard games.
Kingdom Come: Deliverance 2 visas upp som film på tjeckisk filmfestival
Kingdom Come: Deliverance 2 kommer visas upp på den tjeckiska filmfestivalen Karlovy Vary International Film Festival. Versionen som visas kommer vara en ”cinematic cut” där spelet är klippt till en filmversion så vi kan följa Henry of Skalitz på den vitaSammanhang: ...Karel Och jobbar som art director och säger så här om att få jobba med filmen: "We are honored to be working together with world leaders in their field on this unique project, which represents an exceptionally original contribution to our long-standing goal of presenting powerful and gripping stories captured in a unique manner," På Warhorse Studios uttrycker VD:n Martin Fryvadlsky sig så här om projektet: "I have wished to see Kingdom Come: Deliverance II on the big screen for a long time, I believe that the civil story of a blacksmith's son will also appeal to film audiences and stand up to the competition of international movie productions. ...
Omnämnda personer: Together with, Henry of Skalitz, Petr Pekar.
Helikoptrar och bomber - Strike-serien kan vara på väg att återupplivas
Minns ni 90-talet och det isometriska helikopterspelen Desert Strike, Judngle Strike och Nuclear Strike? Det ka vara så att denna lilla serie är på väg tillbaka eller i alla fall få en andlig uppföljare. Designern Tony Barnes pratad med Time Extension omSammanhang: ..."Recently I equated it to people asking Prince over and over again to do Purple Rain 2. People did for a long time and eventually he made Diamonds and Pearls which is essentially Purple Rain 2. Eventually I'll make my own Diamonds and Pearls, but right now, there are about four games in the queue ahead of it. ...
Omnämnda personer: Nuclear Strike, Desert Strike, Tony Barnes.
30 % uppges få lämna Days Gone-studion efter skrotat live service-spel
Days Gone-utvecklaren Bend Studios uppges ha sagt upp ett 40-tal medarbetare, cirka 30 procent av personalstyrkan. Det uppger Bloomberg-medarbetaren Jason Schreier på Bluesky. Tidigare i år skrotade studion ett live service-projekt man snickrat på sedan 2021.Sammanhang: ...As the team shifts focus to its next project, we’ve made strategic changes to better position the studio for long-term success. As part of this transition, a workforce reduction has taken place at the studio. Men Bend ska ha påbörjat nästa projekt direkt efter nedstängningen av det förra. ...
Omnämnda platser: Kotaku, Bluesky. Omnämnda personer: Bend Studio, Jason Schreier, Days Gone.
Paradox återuppväcker White Wolf från det döda
Paradox köpte White Wolf från CCP Games 2015 och gjorde det till en separat del av företaget. Tanken var att fortsätta med att göra spel och produkter runt vampyr-varumärket World of Darkness. Saker gick dock inte riktigt som de tänkt och de tvingades stängaSammanhang: ...This lets us develop both classic and new IPs faster and with a clearer long-term transmedia vision, always in collaboration with our passionate fans and partners.” Vad tror ni om denna nyhet? ...
Omnämnda platser: Vampire. Omnämnda personer: White Wolf.
Högt pris gör Switch 2-försäljningen utmanande, medger Nintendo-chefen
Nintendo siktar på att sälja 15 miljoner Switch 2 under konsolens första år, berättade företaget förra veckan. Det är ungefär samma takt som Switch såldes i efter släppet 2017. En vågad målsättning, då riktpriset för Switch 2 är 140 euro högre. Och nu medgerSammanhang: ...Even if there is momentum around the launch, we know it will not be easy to keep that momentum going over the long term through the holiday season and beyond. We have been working to ramp up Nintendo Switch 2 hardware production since even before we held the Nintendo Switch 2 Experience events and began My Nintendo Store applications. ...
Omnämnda platser: Nintendos, Europa, Switch. Omnämnda personer: with Nintendo Switch.
Massiv Assetto Corsa Evo-patch: nya banor, bilar, spelformer osv.
----- Changelog - Version 0.2 ----- General - added Circuit Of The Americas - GP and National layouts - added Donington Park Circuit - GP and National layouts - added Alfa Romeo 75 Turbo Evoluzione - added Alfa Romeo Giulia Sprint GTA - added LotusExigeSammanhang: ... - fixed AI cars being teleported to pit at the end of the session - fixed a bug where the AI could be dragged into the pit exit zones - fixed offset bug on pitlane spline, causing AI drivers to not center the pitlane - AI drivers have improved wall awareness in pitlanes now - AI cars will not ignore cars standing (i.e. on the grid) - fixed cooldown for AI behind player - pitlane spline exits are now merged into the ideal line at runtime, reducing violent steering - pitlane spline entries are now forked from the ideal line at runtime, reducing violent steering - increased precision especially for the tendency to cut corners - updated all car and track base information and finetuning - fix for immobilized AI cars when restarting session - fixed AI cars taking too long at the race start - fixed AI cars braking too late for the pit entry - fixed AI cars revving through pitstops - improved AI race start behaviour - improved braking calculation Graphics [Graphics] Enhancements: - retuned all current weather settings for all tracks, resulting in a less foggy overall look, better horizons, and dawns - tree material enhancements - mirrors rendering now shows opponents shadow decals - car dirt effects enabled - Fuji visual updates - Brands Hatch visual updates - Suzuka visual updates - Mt Panorama visual updates - tweaked visual ride height of several cars - adjusted VW Golf 8 rim offsets - global VRAM optimization - updated Ferrari 296 GTB and Audi RS 3 dash display - adjusted simple car mirror capture areas - light stage now auto-opens popup lights - wiper vignette effect is now a gradual effect per rain intensity - enhanced Filmic AA options - improves visuals for objects with sky backgrounds, such as trees and wires - texture streaming priority (to prioritize certain environment textures - such as Fuji mountain to always load first) - sun shadowing on directional shadows and smooth fog-based volumetric booster - auto-disabling of mirror in multi mode now respects which side the driver is on (with centre-positioned driver no mirror is disabled by default) - vsync now ignores the gameplay frame limiter - switching to VR or triple screen mode no longer disables DLSS - improved shadow culling heuristic at dawn and sunset - removed ideal line from mirror rendering - removed jittering from non-MSAA flimic pass - dash display emissive auto-adjustment to take into consideration overcast - column-mounted shifter paddles hidden when the steering wheel is hidden - tweaked visual tyre flex effect [Graphics] VR: - VR: added VR TV camera set - VR: mirror capture mode now defaults to "dynamic" in VR - VR: runtime changes of video settings - VR: enhanced reflections - VR: added DLSS - VR: new grass type (global) - VR: fixed black glitch at horizon - VR: idle-screensaver sequence disabled in VR [Graphics] Triple Rendering: - triple: fixed clustering issues caused by the addition of the "mono view on triple" feature - triple: added DLSS capabilities - triple: reworked world matrix calculations to resolve positional issues - triple: fixed volumetrics day-night transition - triple: fixed shadows popping - triple: fixed marshall animation - triple: fixed black glitch at horizon [Graphics] Optimizations: - optimize z-prepass - optimize mirrors and cubemap rendering - optimize loading times - reduced VRAM usage after loading - optimized global illumination memory footprint - optimized tiled culling - UI platform and VRAM usage optimizations - main menu UI textures are now compressed and sometimes shrunk, 10x texture memory save - dash display textures now compressed, approximately 50% texture memory save [Graphics] Fixes: - fix for diagonal line on the UI pages in VR and triples - fix for marshals occasionally becoming frozen - fixed blurred shader functions (tyre, rim, disc) not working in reverse - fixes stuttering during gameplay - fixed undercar fake shadow disappearing above a certain number of opponents - fixed previous car's reflection image visible on disabled mirror - fixed dancing clouds issue - fixed sss denoise unshadowing factor - fixed hero shadow resolution with experimental shadow - fixed replay shadow for focused car - fix rims jittering with DLSS - fix for dynamic thumbnail inconsistency depending on sky type in source showroom scene - car and windshield dirt and damage states are reset on return to pits - bodywork dirt resets only on session restart - fixed for internal raindrops going sideways on rear windows - TV cameras movement is now paused when the game or the replay are paused - fixed AMD glitches - improve shadow of drivable internal cameras Audio - fixed ABS indicator sound on the Lancia - restored the old default audio device when the audio has fallback on another device - removed ramp volumes on audio changing options - improved backfire logic - general fixes on volume and distance - bodywork muted when teleport - fading on scene loaded and player teleport - new sounds for Lancia Delta HF Integrale EVO II - doppler effect for some audio events - increased volume distance for turbo sound on exterior cameras - better distance scale and audio positioning for opponents - opponent volume for turbo and backfire...
Omnämnda platser: Fuji, Custom Grid, Lambo. Omnämnda personer: Race Weekend UI, Giulia Sprint GTA, Lancia Delta.