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Farming Simulator kommer till Switch 2 i vinter

Farming Simulator är på väg till Switch 2. Ett spel med undertiteln Signature Edition ska lanseras till Nintendos nya konsol i vinter är tanken. Denna version baseras på Farming Simulator 25 och är gissningsvis mer lik den än de mobila varianterna som tidigare

Sammanhang: ...Machine enthusiasts and experienced farmers will enjoy over 400 authentic machines from over 150 international top brands like Case IH, CLAAS, Fendt, John Deere, Kubota, Massey Ferguson, New Holland, and Valtra – with one major brand to be unveiled soon. ...

Omnämnda platser: Nintendos, New Holland, Farming. Omnämnda personer: Massey Ferguson, East Asia, John Deere.

fz.se - https://www.fz.se/ny...2-i-vinter - 1133 - Datum: 2025-06-02 14:18. - Leta efter artikeln på Archive.today »

Massiv Assetto Corsa Evo-patch: nya banor, bilar, spelformer osv.

----- Changelog - Version 0.2 ----- General - added Circuit Of The Americas - GP and National layouts - added Donington Park Circuit - GP and National layouts - added Alfa Romeo 75 Turbo Evoluzione - added Alfa Romeo Giulia Sprint GTA - added LotusExige

Sammanhang: ... - fixed AI cars being teleported to pit at the end of the session - fixed a bug where the AI could be dragged into the pit exit zones - fixed offset bug on pitlane spline, causing AI drivers to not center the pitlane - AI drivers have improved wall awareness in pitlanes now - AI cars will not ignore cars standing (i.e. on the grid) - fixed cooldown for AI behind player - pitlane spline exits are now merged into the ideal line at runtime, reducing violent steering - pitlane spline entries are now forked from the ideal line at runtime, reducing violent steering - increased precision especially for the tendency to cut corners - updated all car and track base information and finetuning - fix for immobilized AI cars when restarting session - fixed AI cars taking too long at the race start - fixed AI cars braking too late for the pit entry - fixed AI cars revving through pitstops - improved AI race start behaviour - improved braking calculation Graphics [Graphics] Enhancements: - retuned all current weather settings for all tracks, resulting in a less foggy overall look, better horizons, and dawns - tree material enhancements - mirrors rendering now shows opponents shadow decals - car dirt effects enabled - Fuji visual updates - Brands Hatch visual updates - Suzuka visual updates - Mt Panorama visual updates - tweaked visual ride height of several cars - adjusted VW Golf 8 rim offsets - global VRAM optimization - updated Ferrari 296 GTB and Audi RS 3 dash display - adjusted simple car mirror capture areas - light stage now auto-opens popup lights - wiper vignette effect is now a gradual effect per rain intensity - enhanced Filmic AA options - improves visuals for objects with sky backgrounds, such as trees and wires - texture streaming priority (to prioritize certain environment textures - such as Fuji mountain to always load first) - sun shadowing on directional shadows and smooth fog-based volumetric booster - auto-disabling of mirror in multi mode now respects which side the driver is on (with centre-positioned driver no mirror is disabled by default) - vsync now ignores the gameplay frame limiter - switching to VR or triple screen mode no longer disables DLSS - improved shadow culling heuristic at dawn and sunset - removed ideal line from mirror rendering - removed jittering from non-MSAA flimic pass - dash display emissive auto-adjustment to take into consideration overcast - column-mounted shifter paddles hidden when the steering wheel is hidden - tweaked visual tyre flex effect [Graphics] VR: - VR: added VR TV camera set - VR: mirror capture mode now defaults to "dynamic" in VR - VR: runtime changes of video settings - VR: enhanced reflections - VR: added DLSS - VR: new grass type (global) - VR: fixed black glitch at horizon - VR: idle-screensaver sequence disabled in VR [Graphics] Triple Rendering: - triple: fixed clustering issues caused by the addition of the "mono view on triple" feature - triple: added DLSS capabilities - triple: reworked world matrix calculations to resolve positional issues - triple: fixed volumetrics day-night transition - triple: fixed shadows popping - triple: fixed marshall animation - triple: fixed black glitch at horizon [Graphics] Optimizations: - optimize z-prepass - optimize mirrors and cubemap rendering - optimize loading times - reduced VRAM usage after loading - optimized global illumination memory footprint - optimized tiled culling - UI platform and VRAM usage optimizations - main menu UI textures are now compressed and sometimes shrunk, 10x texture memory save - dash display textures now compressed, approximately 50% texture memory save [Graphics] Fixes: - fix for diagonal line on the UI pages in VR and triples - fix for marshals occasionally becoming frozen - fixed blurred shader functions (tyre, rim, disc) not working in reverse - fixes stuttering during gameplay - fixed undercar fake shadow disappearing above a certain number of opponents - fixed previous car's reflection image visible on disabled mirror - fixed dancing clouds issue - fixed sss denoise unshadowing factor - fixed hero shadow resolution with experimental shadow - fixed replay shadow for focused car - fix rims jittering with DLSS - fix for dynamic thumbnail inconsistency depending on sky type in source showroom scene - car and windshield dirt and damage states are reset on return to pits - bodywork dirt resets only on session restart - fixed for internal raindrops going sideways on rear windows - TV cameras movement is now paused when the game or the replay are paused - fixed AMD glitches - improve shadow of drivable internal cameras Audio - fixed ABS indicator sound on the Lancia - restored the old default audio device when the audio has fallback on another device - removed ramp volumes on audio changing options - improved backfire logic - general fixes on volume and distance - bodywork muted when teleport - fading on scene loaded and player teleport - new sounds for Lancia Delta HF Integrale EVO II - doppler effect for some audio events - increased volume distance for turbo sound on exterior cameras - better distance scale and audio positioning for opponents - opponent volume for turbo and backfire...

Omnämnda platser: Fuji, Custom Grid, Lambo. Omnämnda personer: Race Weekend UI, Giulia Sprint GTA, Lancia Delta.

fz.se - https://www.fz.se/ny...former-osv - 10420 - Datum: 2025-05-08 13:18. - Leta efter artikeln på Archive.today »

Oro bland Ubisofts anställda efter affären med Tencent

I torsdags avslöjades det att Ubisoft och Tencent har gjort nya affärer där de skapar ett nytt dotterföretag under Tencent. Dotterföretaget kommer bland annat bossa över varumärken så som Assassin’s Creed, Far Cray och Rainbow Six. Efter att affären blivit

Sammanhang: ...“I also want to be clear: if you’re not currently working on these brands, it doesn’t mean your work matters any less,” she said. “This agreement will benefit all of Ubisoft, giving us the means to spark more innovation and creativity across the board. ...

Omnämnda platser: Ubisoft.

fz.se - https://www.fz.se/ny...ed-tencent - 1671 - Datum: 2025-03-30 18:17. - Leta efter artikeln på Archive.today »

Oro bland Ubisofts anställda är efter affären Tencent

I torsdags avslöjades det att Ubisoft och Tencent har gjort nya affärer där de skapar ett nytt underföretag under Tencent. Underföretaget kommer bland annat bossa över varumärken så som Assassin’s Creed, Far Cray och Rainbow Six. Efter att affären blivit

Sammanhang: ...“I also want to be clear: if you’re not currently working on these brands, it doesn’t mean your work matters any less,” she said. “This agreement will benefit all of Ubisoft, giving us the means to spark more innovation and creativity across the board. ...

Omnämnda platser: Ubisoft.

fz.se - https://www.fz.se/ny...en-tencent - 1669 - Datum: 2025-03-30 16:17. - Leta efter artikeln på Archive.today »

Tidiga Assetto Corsa Evo släppt – ny högklassig racing från Italien?

Early access-versionen av den hett efterlängtade racingsimmen Assetto Corsa Evo är nu släppt på Steam. Priset är 32 euro januari ut, sen kommer spelet kosta 40 euro. Evo är tredje spelet i serien, som vunnit många simracing-älskares hjärtan med många bilar

Sammanhang: ...När testversionen nu släpps ingår fem banor (Laguna Seca, Bathurst, Brands Hatch, Suzuka, Imola) och ett 20-tal bilar (bl.a. Mercedes-AMG GT2, VW Golf GTI, Porsche 911 (992), Ferrari 488), och fler kommer läggas till under utvecklingen. ...

Omnämnda platser: Tyskland, Brands Hatch, Steam. Omnämnda personer: Assetto Corsa, euro januari, Geforce RTX.

fz.se - https://www.fz.se/ny...an-italien - 1384 - Datum: 2025-01-16 19:17. - Leta efter artikeln på Archive.today »

Forza Motorsports installationsstorlek har bantats rejält

Turn 10 fortsätter finslipa senaste Forza Motorsport, och i en nysläppt patch (update 7.0) har man lyckats banta installationsstorleken markant. Xbox Series-versionerna krymper med 25 GB och pc-utgåvan med 29 GB. Alla sprängfyllda lagringsenheter säger tack.

Sammanhang: ...En annan trevlig nyhet är att den brittiska racingbanan Brands Hatch lagts till. Tidigare i år lades även Nürburgring Nordschleife till, båda utan kostnad. I övrigt ingår en redig skvätt buggfixar och förändringar, lite multiplayer-nyheter med mera. ...

Omnämnda platser: Brands Hatch. Omnämnda personer: Nürburgring Nordschleife.

fz.se - https://www.fz.se/ny...ats-rejalt - 555 - Datum: 2024-04-09 20:17. - Leta efter artikeln på Archive.today »